My GTi 180 does 0-100 in 5.7 FORZA
  • Register
  • Help
Page 1 of 2 12 Last
Results 1 to 25 of 26
  1. #1
    Fellow Frogger!
    Join Date
    Jun 2004
    Location
    NSW
    Posts
    424

    Default My GTi 180 does 0-100 in 5.7 FORZA

    is anyone else having some fun with the 180 in FORZA? im tempted to rice mine, but at the mo only exterior mods is the stage 2 wing. have also lanced it.

    FORZA is awesome, the best car racing game i have ever played. and the 180 does feel very similar to real life.

    Advertisement

  2. #2
    Fellow Frogger! 206 RC's Avatar
    Join Date
    Apr 2005
    Location
    Melbourne
    Posts
    648

    Default

    Quote Originally Posted by smokey
    is anyone else having some fun with the 180 in FORZA? im tempted to rice mine, but at the mo only exterior mods is the stage 2 wing. have also lanced it.

    FORZA is awesome, the best car racing game i have ever played. and the 180 does feel very similar to real life.
    Yeah the game is fantastic fun... gets extremely hard later on though, the AI is extremely unforgiving.

    Wait till you get the Lancia Delta Integrale (mine did 0-100 in 2.2 seconds)...
    Clint

    Obsidian Black 206 RC (2004)
    Ferodo DS2500 Racing Pads
    Green Cotton Dynatwist Induction Kit
    OZ Superturismo WRC 16" wheels

  3. #3
    1000+ Posts U Turn's Avatar
    Join Date
    Jan 2004
    Location
    Adelaide
    Posts
    1,761

    Default

    Quote Originally Posted by smokey
    FORZA is awesome, the best car racing game i have ever played. and the 180 does feel very similar to real life.
    Have you played GT4 yet? Played Forza for only half hour or so over the weekend at a friend's place. Comparing Forza to GT4, noting that I've only ever played my GT4 using the top steering wheel combo and played Forza only with the hand-controller (which I'm really crap at) my opinions only are:
    - General graphics not near as good at GT4.
    - Most environment details are however better.
    - Better sense of speed.
    - Physics nowhere near as good. However not too bad, just a bit too much understeer and brakes too easy to lock up. Could be due to my inability with the hand-controller. Lift-off oversteer at high speed not really present. Understeer is the biggest component of most slides with the exception of power sliding the massive-horsepower cars. Also shown by the previous posts of 5.7 secs for a gti180 and 2.2 secs for a lancia, which is not exactly realistic, no matter how modded the lancia is, unless it's like one of those drag-racing 'funny cars' with a lancia 'shell'....
    - Love the racing line feature. Would be a lot of fun to try and work out the racing line of a track with the racing-line feature Off, and then turn it On to see how close to optimal your estimate was.
    - Much better AI than GT4's. Cars actually overtake and don't run into you all the time trying to stick to the racing line.
    - Good to see they've included a damage model.
    - Engine sounds not as good as GT4, but I found tyre sliding/scrubbing sounds are more realistic.

    That's about all I noticed for now. Not a bad first effort and good features. Once they improve on the physics model and the graphics (which should be sensational on the new Xbox coming out) it would be a definite competitor to GT. Also (and I speak only for myself) I would never consider any driving game if it didn't have a competent steering wheel setup available, and after being spoilt by the logitech one I have, any game would have to be supported by a good wheel for me to consider it.
    Take the long way home....

    - 306 gti6

  4. #4
    Fellow Frogger! 206 RC's Avatar
    Join Date
    Apr 2005
    Location
    Melbourne
    Posts
    648

    Default

    Quote Originally Posted by U Turn
    Have you played GT4 yet? Played Forza for only half hour or so over the weekend at a friend's place. Comparing Forza to GT4, noting that I've only ever played my GT4 using the top steering wheel combo and played Forza only with the hand-controller (which I'm really crap at) my opinions only are:
    - General graphics not near as good at GT4.
    - Most environment details are however better.
    - Better sense of speed.
    - Physics nowhere near as good. However not too bad, just a bit too much understeer and brakes too easy to lock up. Could be due to my inability with the hand-controller. Lift-off oversteer at high speed not really present. Understeer is the biggest component of most slides with the exception of power sliding the massive-horsepower cars. Also shown by the previous posts of 5.7 secs for a gti180 and 2.2 secs for a lancia, which is not exactly realistic, no matter how modded the lancia is, unless it's like one of those drag-racing 'funny cars' with a lancia 'shell'....
    - Love the racing line feature. Would be a lot of fun to try and work out the racing line of a track with the racing-line feature Off, and then turn it On to see how close to optimal your estimate was.
    - Much better AI than GT4's. Cars actually overtake and don't run into you all the time trying to stick to the racing line.
    - Good to see they've included a damage model.
    - Engine sounds not as good as GT4, but I found tyre sliding/scrubbing sounds are more realistic.

    That's about all I noticed for now. Not a bad first effort and good features. Once they improve on the physics model and the graphics (which should be sensational on the new Xbox coming out) it would be a definite competitor to GT. Also (and I speak only for myself) I would never consider any driving game if it didn't have a competent steering wheel setup available, and after being spoilt by the logitech one I have, any game would have to be supported by a good wheel for me to consider it.
    Well the Delta Lancia Integrale was supercharged and turbo charged.

    The thing with Forza is that each car is customizable and tunable thus new engines, exhausts, gear boxes, weight reduction etc etc etc can be fitted. It is extremely realistic in that regard.

    The graphics are very good especially considering it is all real time (such as the reflections)

    It does indeed support steering wheels the fantatec wheel should be out now and is very competent.

    The best thing about Forza is that it is online....

    For instance, the Lancia Delta S4 could accelerate from 0 to 100 km/h in 2.3 seconds on a gravel road. Henri Toivonen drove an S4 around Estoril, the Portuguese Grand Prix circuit, so quickly that he would have qualified sixth for the 1986 Portuguese Grand Prix.
    Last edited by 206 RC; 18th May 2005 at 02:50 PM.
    Clint

    Obsidian Black 206 RC (2004)
    Ferodo DS2500 Racing Pads
    Green Cotton Dynatwist Induction Kit
    OZ Superturismo WRC 16" wheels

  5. #5
    Fellow Frogger! WRCPUG's Avatar
    Join Date
    May 2002
    Location
    Glen Iris, Melbourne
    Posts
    1,035

    Default

    Also shown by the previous posts of 5.7 secs for a gti180 and 2.2 secs for a lancia, which is not exactly realistic, no matter how modded the lancia is, unless it's like one of those drag-racing 'funny cars' with a lancia 'shell'....
    NOt neccesarily. The reyland Ford Escort Cossie did 0-100 in 2.8 secs or so. This was a race/road car and did compete in the Gumball 3000.

    Ive heard great things about Forza..it sounds great still havent played it though. Graphics in GT4 are BETTER than Forza???? The pics ive seen of Forza look fantastic.
    PEUGEOT 306 GTi6 (1997-1999 HYBRID)
    105.4kw (141HP) ATW
    2:09 Phillip Island (Toyo Street Tyres)

    2001 YAMAHA YZF-R6
    119HP

    1993 MITSUBISHI 3000GT Twin Turbo
    300BHP
    STOCK-14.006 @97.4mph HEATHCOTE
    STOCK-1:15 CALDER Long Circuit (Stock Street Tyres + Stock Pads :banghead )
    (For Sale)

  6. #6
    Fellow Frogger!
    Join Date
    Jun 2004
    Location
    NSW
    Posts
    424

    Default

    well i dont want to start a GT4 vs FORZA flame thread.

    but my opinion is, FORZA beats GT4 in every single way, and i just cant even fathom how lucky we are to have FORZA in this world.

    if you want to read a review on FORZA check out the one on aussiexbox, it to illustrates why FORZA is better than the competition.

    i will say GT4 is a nice looking game, but FORZA is a racing simulator. Any game where u can cut corners, bump and run on opponents without penalty and ping pong through shicane (eeek spelling) walls is not a racing simulator in my opinion.

    the AI in FORZA is exceptional, i cannot believe how cunning the oposition are in single player, sometimes they play rough, sometimes the slipstream, sometimes they lose it right in front of u and u have to evade.

    Forza is brilliance, and deserves every single bit of credit it is getting worldwide by major review mags and online mags.

    if u want to read some go to gamefaqs.com

    there are just to many things to list why its so good, some of my favs are:

    *being able to create a team online, and have a team car (up to 100 people i think). Hey aussiefrogs, we could have a team ! and use the RSC and 180 !
    *being able to buy and sell cars online, so your not just stuck with the cars in single player, u can go and find one online someone has done up, and no longer wants and get a bargain compared to starting from scratch.
    * AI, it is very good.
    * Accuracy of data, as stated in the assiexbox review, u can roll 4 different cars down a hill and all will gain different speeds dependant on gearing, weight etc etc.
    * tracks, they look superb and are the most accurate as far as i can see, although i dont think blue mountain is bathurst, is it?

    im off home in 5 to play some more.

    OH yeah, at any stage can I add anything more to my 180, ie do turbos become available at any stage?
    Last edited by smokey; 18th May 2005 at 07:01 PM.

  7. #7
    Fellow Frogger!
    Join Date
    Sep 2003
    Location
    Adelaide
    Posts
    409

    Default

    nope - it is strictly a N/A tune motor. However with enough credits you can stroke the thing out to a 2.2 L with billet everything blah blah

    be glad that you can get spoilers with adjustable downforce - the Lancia when geared for hill climb can do 0-96 in 2.3ish seconds but with no downforce it is a biatch to handle.

    '04 Citroen Xsara VTS

    Mallala - 1:29.96

  8. #8
    1000+ Posts U Turn's Avatar
    Join Date
    Jan 2004
    Location
    Adelaide
    Posts
    1,761

    Default

    Wow well that Lancia must be some car. My friend's modified Yamaha R1 with 200 hp weighing 170 kg does 2.5 sec 0-100 kph.

    wrc, you're right the screenshots of Forza from around the web do look fantastic, but I don't think it looks as great when you play it. Looks very arcade like, but yeah details like reflections and things like that are fantastic. GT4 just has more realistic graphics and less arcade feel.

    smokey, any half competent physics engine will be able to make different cars behave differently. I hardly think that's the real test of a driving sim'. More importantly, how does the game car behave compared to same or similar real cars you've driven. I'd be very interested to see what reviews say. (And asking opinions about an xbox game on 'aussiexbox' is akin to asking aussiefrog members what they think of french cars....). I completely agree with you that the AI in Forza is vastly superior from what I've seen to GT4's AI. But AI alone a driving sim does not make. Anyway I'll be keen to drive it using a proper steering wheel in the future. I'm completely unco' using hand controllers and that's possibly had a big influence on my opinion of its physics model.

    Yep definitely agree lack of online support in GT4 is a big flaw (for me) as I do enjoy racing friends etc. I think whatever flaws both games have, they will get better in the future (though I think GT fans have almost given up on an 'intelligent' AI coming in the future as each iteration of GT seems to improve everything else except the AI). Like I said, Forza is a superb first effort and whatever I've stated is purely my opinion. It would be a big call to expect them to develop on their first go, a better physics model than GT which is in its 4th iteration. Hopefully Microsoft and Sony compete hard against each other in this arena as it means things will only get vastly better for us driving sim' fans.
    Take the long way home....

    - 306 gti6

  9. #9
    1000+ Posts U Turn's Avatar
    Join Date
    Jan 2004
    Location
    Adelaide
    Posts
    1,761

    Default

    Found this review on an xbox site of all things. Probably the most professional review I've found in a few secs of searching http://xbox.ign.com/articles/588/588231p1.html

    A little bit different to smokey's 'forza saves the world and I want to have its baby' unbiased opinion but I will eat some humble pie myself as the review in the link I posted rates the physics to be at least as good as GT4 if not betterl, though like I said, I only played Forza on the hand-controller which I hate more than scurvy. I also forgot to mention that one thing in particular I really liked about Forza was a series of 'Downhill hillclimb' tracks which looked and felt very similar to the mountain roads most of us are used to i.e reasonably narrow and tight.
    Take the long way home....

    - 306 gti6

  10. #10
    Fellow Frogger! 206 RC's Avatar
    Join Date
    Apr 2005
    Location
    Melbourne
    Posts
    648

    Default

    Quote Originally Posted by smokey
    well i dont want to start a GT4 vs FORZA flame thread.

    but my opinion is, FORZA beats GT4 in every single way, and i just cant even fathom how lucky we are to have FORZA in this world.

    if you want to read a review on FORZA check out the one on aussiexbox, it to illustrates why FORZA is better than the competition.

    i will say GT4 is a nice looking game, but FORZA is a racing simulator. Any game where u can cut corners, bump and run on opponents without penalty and ping pong through shicane (eeek spelling) walls is not a racing simulator in my opinion.

    the AI in FORZA is exceptional, i cannot believe how cunning the oposition are in single player, sometimes they play rough, sometimes the slipstream, sometimes they lose it right in front of u and u have to evade.

    Forza is brilliance, and deserves every single bit of credit it is getting worldwide by major review mags and online mags.

    if u want to read some go to gamefaqs.com

    there are just to many things to list why its so good, some of my favs are:

    *being able to create a team online, and have a team car (up to 100 people i think). Hey aussiefrogs, we could have a team ! and use the RSC and 180 !
    *being able to buy and sell cars online, so your not just stuck with the cars in single player, u can go and find one online someone has done up, and no longer wants and get a bargain compared to starting from scratch.
    * AI, it is very good.
    * Accuracy of data, as stated in the assiexbox review, u can roll 4 different cars down a hill and all will gain different speeds dependant on gearing, weight etc etc.
    * tracks, they look superb and are the most accurate as far as i can see, although i dont think blue mountain is bathurst, is it?

    im off home in 5 to play some more.

    OH yeah, at any stage can I add anything more to my 180, ie do turbos become available at any stage?

    No you cannot turbo charge the 180.

    So you are a member of AussieXbox... hmmm...
    Clint

    Obsidian Black 206 RC (2004)
    Ferodo DS2500 Racing Pads
    Green Cotton Dynatwist Induction Kit
    OZ Superturismo WRC 16" wheels

  11. #11
    Tadpole
    Join Date
    Jun 2004
    Location
    Sydney
    Posts
    22

    Default

    Having played both games I must say GT4 is vastly superior to FORZA - altho I actually own a XBOX In terms of real car dynamics and how they behave in a track, GT4 is superior - altho it is "easier" to play in FORZA... but that's not the point, isn't it?

    Not trying to start a GT4 Vs FORZA thing either - just some of my thoughts - others may agree or disagree...

  12. #12
    Member stevesteve's Avatar
    Join Date
    Jul 2004
    Location
    Sydney
    Posts
    76

    Default

    im in shock that anyone thinks gt4 has better physics than forza

    gt4 has the physics gt3 SHOULD OF HAD...

    gt3 to me was honestly like driving a few hundred different types of shopping trolleys, now in gt4 its like driving 750 well behaved shopping trolleys...the physics dont feel as well defined as forza to me

    but gt4 is an awesome game, i get to drive the 180, my 205 and my mazda 6

  13. #13
    Fellow Frogger!
    Join Date
    Jun 2004
    Location
    NSW
    Posts
    424

    Default

    Quote Originally Posted by U Turn
    A little bit different to smokey's 'forza saves the world and I want to have its baby' unbiased opinion
    hehehehe, yeah does sound a bit like that, apologies.

    however my opinion is based on playing both.

    i cant compare the two anymore, i just dont think it does justice to FORZA.

    sold my 180 last night (not my real one), wish i hadnt, have wasted a lot of money buying and selling to win the MR races just to get the right car, should have kept the nsx and just adjusted tire pressure and sway bars. now i have done this to get a little oversteer (just enough which is easy to correct) i have found my track times are rocketing upward. At the mo im using a Lotus, it looks so beautiful, i should get a screen grab. maybe even a movie of it going round the track. i have done a classy little number on aesthetics without to much bling.

    has anyone been playing career online? i heard its easier to progress. i will give it a go soon. my driveatar is at about 72, which i know is not very good, but im getting better.

    so would aussiefrogs be interested in having an online team? (just an idea, thought it could be a good social thing).

  14. #14
    Fellow Frogger! 206 RC's Avatar
    Join Date
    Apr 2005
    Location
    Melbourne
    Posts
    648

    Default

    Quote Originally Posted by smokey
    hehehehe, yeah does sound a bit like that, apologies.

    however my opinion is based on playing both.

    i cant compare the two anymore, i just dont think it does justice to FORZA.

    sold my 180 last night (not my real one), wish i hadnt, have wasted a lot of money buying and selling to win the MR races just to get the right car, should have kept the nsx and just adjusted tire pressure and sway bars. now i have done this to get a little oversteer (just enough which is easy to correct) i have found my track times are rocketing upward. At the mo im using a Lotus, it looks so beautiful, i should get a screen grab. maybe even a movie of it going round the track. i have done a classy little number on aeasthetics without to much bling.

    has anyone been playing career online? i heard its easier to progress. i will give it a go soon. my driveatar is at about 72, which i know is not very good, but im getting better.

    so would aussiefrogs be interested in having an online team? (just an idea, thought it could be a good social thing).

    At this stage I am not on live I used to be but I moved to an area and didnt bother getting broadband.

    I am at 30.5% career completion. The game only gets harder.. I haven't sold any cars and have 50 in my garage.

    My opinion is the same as yours, I have played both GT4 and Forza and prefer Forza, the graphics of the cars may not be as good, but in every other regard they are better. The AI is superior and the gameplay is much more enjoyable.

    These are three of my cars that I have made with the decal editor...

    http://www.forzacentral.com/gallery/...13&userid=1462
    Clint

    Obsidian Black 206 RC (2004)
    Ferodo DS2500 Racing Pads
    Green Cotton Dynatwist Induction Kit
    OZ Superturismo WRC 16" wheels

  15. #15
    Fellow Frogger!
    Join Date
    Jun 2004
    Location
    NSW
    Posts
    424

    Default

    thats testament to how good the game is in single player, throw in what an awesome online engine it is and this is freakin wicked.

    the wheel thats supposed to go good with forza is released soon i think. a bit over my controller, doesnt look as smooth for replays with jaggy steering.

  16. #16
    Member stevesteve's Avatar
    Join Date
    Jul 2004
    Location
    Sydney
    Posts
    76

    Default

    ill be up for the aussie frogs forza online team if im welcome

    would we be restricted to use only renaults and pugs? cause ill be happy in either the clio v6 or the 180

    smokey do u know wat the wheel is called or how much it might be...i dont feel like spending another $400 on sitting in my living room

  17. #17
    Fellow Frogger!
    Join Date
    Jun 2004
    Location
    NSW
    Posts
    424

    Default

    stevesteve

    i think its franetec wheel? i will find out for u, but to be honest, u wont get the times of a controller with a wheel, just that it adds a bit more realism.

    im happy to do some work on the club (styling etc), but really need aussiefrogs sanctioning to get it up and running, and at least a few members who would be keen to play regularly (this is the most important thing).

    u can only use 1 car per team, so i think we would need a renault and peugeot club, and u can only be a member of 1 team. so it would be a 180 and a v6 Clio for mine. The good think about these cars, is u can start off group D and work our way up. Actually im not sure on that, can u mod a car in online mode? would think so, cause there would be a huge injustice if the 180 is up against some of the other group D's even if there are several layers to a goup, im pretty sure there is no handicaps for say D2 vs D1.

    hmmmm.

  18. #18
    Fellow Frogger! Cubits's Avatar
    Join Date
    Jan 2004
    Location
    Brisbane
    Posts
    555

    Default

    Quote Originally Posted by ashvsaod
    Well the Delta Lancia Integrale was supercharged and turbo charged.

    For instance, the Lancia Delta S4 could accelerate from 0 to 100 km/h in 2.3 seconds on a gravel road. Henri Toivonen drove an S4 around Estoril, the Portuguese Grand Prix circuit, so quickly that he would have qualified sixth for the 1986 Portuguese Grand Prix.
    Sorry, but do you have the Integrale or the S4? The Integrale was NOT supercharged, and was front engined (S4 was mid engined).

    Big difference, the S4 was a Group B rally car, and the Integrale was Group A.

    BTW, i haven't played Forza, but i won't buy an xbox because it doesn't support an FFB wheel. GT4 feels suitably realistic to me (i'm a sim-nutter, and work on PC sims), but only in rwd road cars. FWD's handle like poo in GT4, with the ability to power oversteer in many instances!!

    The RWD's like the lotus elise, mk1 mr2 (which i've driven/franged), do handle very well though, and the nordschleife is amazingly well detailed (visually/physically) in GT4. Quite a spectacle.

    For real realism though, the PC sims have the edge. LFS is quite good (some weirdness being worked out of the rwd's atm), and the ISI engine is getting very good indeed with their latest development, r-factor. I'll be working on physics for that one.
    1987 205 GTI - Graphite Grey - 206k km's
    1988 MR2 Supercharger - Mica Blue - 114k km's

  19. #19
    1000+ Posts U Turn's Avatar
    Join Date
    Jan 2004
    Location
    Adelaide
    Posts
    1,761

    Default

    Quote Originally Posted by Cubits
    Sorry, but do you have the Integrale or the S4? The Integrale was NOT supercharged, and was front engined (S4 was mid engined).

    Big difference, the S4 was a Group B rally car, and the Integrale was Group A.

    BTW, i haven't played Forza, but i won't buy an xbox because it doesn't support an FFB wheel. GT4 feels suitably realistic to me (i'm a sim-nutter, and work on PC sims), but only in rwd road cars. FWD's handle like poo in GT4, with the ability to power oversteer in many instances!!

    The RWD's like the lotus elise, mk1 mr2 (which i've driven/franged), do handle very well though, and the nordschleife is amazingly well detailed (visually/physically) in GT4. Quite a spectacle.

    For real realism though, the PC sims have the edge. LFS is quite good (some weirdness being worked out of the rwd's atm), and the ISI engine is getting very good indeed with their latest development, r-factor. I'll be working on physics for that one.
    Cubits, yeah agree with you about fwd's in gt4, not very realistic though I haven't come across power oversteer yet!

    I'm quite interested in the PC sims too, do you know if any of them support, or going to support the Logitech driving force pro wheel? I've tried out a few different wheels to date and this is the king daddy of wheels I've tried so far. I noticed it has a standard USB connection and would plug into a PC so was wondering if other pc-sims support it? Guys, you may think a hand-controller is great, but try out the proper wheel, it's superb. Having said that, I can't wait to see what they'll have invented within a couple years time! When they start plugging stuff straight into your head to simulate the actual feeling of g-force, then it's either going to be a lot of fun or we'll all be controlled and become part of the matrix.
    Take the long way home....

    - 306 gti6

  20. #20
    Fellow Frogger! Cubits's Avatar
    Join Date
    Jan 2004
    Location
    Brisbane
    Posts
    555

    Default

    Heheh, the matrix has you!! :p

    The DFP (driving force pro) works perfectly on the PC, it even has steering lock range, selectable in 1 degree increments (so you can have 360 degrees for F1/racing cars, and anywhere up to 900 for road cars!!)!

    If you get the DFP, get the drivers from this page:

    http://www.wingmanteam.com/

    The force feedback is the best you can get in a sim-wheel so far (until the uber-expensive BRD wheel comes out), and the wheel has a steel steering shaft with ball-bearings, so it stays solid for years.

    I've had my DFP since it came out, and i use the thing a lot more than most people do (development work for sims). Mine is still rock solid, and there is no noticeable gear wear either. My old MS FF wheel was very, very tired at the end of its life!!

    The pedals are good too, offering slightly scaled pressure on the brake pedal (the more you press, the more it presses back), but there is a trick of fitting a squash-ball under there to get truly proper brake feel (makes a big difference).

    As for game support, LFS already supports ingame steering lock selection (as well as steering rate). F1C (ISI) doesn't have this function, but you can still adjust it in the windows driver.

    Richard Burns Rally is great on the PS2 and PC. By far the most realistic FFB of ANY sim, and the best rally sim, without doubt. Only downer is slight weirdness on tarmac, but that's probably down to dud setups on my behalf (very tricky to get the diffs right!). Amazingly scary sim, loads of pant-wetting moments.
    1987 205 GTI - Graphite Grey - 206k km's
    1988 MR2 Supercharger - Mica Blue - 114k km's

  21. #21
    Fellow Frogger! Cubits's Avatar
    Join Date
    Jan 2004
    Location
    Brisbane
    Posts
    555

    Default

    Oh, was just driving the MG JWRC car in RBR, on one of the very narrow french tarmac stages. Holy hell that feels like my 205 on 'roids!! Trail brake too heavily and you go sideways very fast.

    I think that car really gives some insight into the performance of JR's monster... what a glorious thing that must be.

    Mmmmm, good physics.

    Richard Burns Rally requires a pretty modern PC to run well, but it works perfectly with the DFP on the PS2 (full rotation support etc). I only prefer the PC version because we can change the physics (group b, anyone?), and i can see better when the res is cranked.

    Sorry about the hijack... erm, return to forza everyone... :p

    I might see if i can have a go at the shops tomorrow.
    1987 205 GTI - Graphite Grey - 206k km's
    1988 MR2 Supercharger - Mica Blue - 114k km's

  22. #22
    Fellow Frogger! 206 RC's Avatar
    Join Date
    Apr 2005
    Location
    Melbourne
    Posts
    648

    Default

    Quote Originally Posted by Cubits
    Sorry, but do you have the Integrale or the S4? The Integrale was NOT supercharged, and was front engined (S4 was mid engined).

    Big difference, the S4 was a Group B rally car, and the Integrale was Group A.
    I am speaking of the mods I have done to the Integrale in Forza, sorry for the confusion. I wasn't confusing the two cars.

    Anyway back on topic...

    Miss group B
    Clint

    Obsidian Black 206 RC (2004)
    Ferodo DS2500 Racing Pads
    Green Cotton Dynatwist Induction Kit
    OZ Superturismo WRC 16" wheels

  23. #23
    Fellow Frogger! PLAYLIFE's Avatar
    Join Date
    Mar 2005
    Location
    Melbourne
    Posts
    334

    Default

    I havn't yet playted Forza, but I will have to soon given the wrap it seems to be getting. I've got all GT games, but I'm not a fan of them. I don't think the physics are that realistic as everyone seems to think.
    My favourite games Grand Prix Legends on PC and for the time (~1998) was far superior than anything and in my opinion, is still up there given it's age.

    The best AI I believe is Grand Prix 4. Your opponents will slipstream you - if you try and block them they will still continue to try and pass given you havn't run them off the road. Likewise, when you are slipstreaming them,
    they will take the inside line into the corner defending their position. If a car spins in front of them, they will turn and avoid the car in most cases, likewise with debris (debris has collision detection so you can't go top speed through an accident scene).

    So having played these games and have them as a standard, I find the realism of console games sub-standard.
    1977-1982
    Gli Anni Delle Febbre
    Gilles Villeneuve #27


    2005 Peugeot 206 GTi180

  24. #24
    1000+ Posts U Turn's Avatar
    Join Date
    Jan 2004
    Location
    Adelaide
    Posts
    1,761

    Default

    Quote Originally Posted by Cubits
    If you get the DFP, get the drivers from this page:

    http://www.wingmanteam.com/
    I've already got it, been using it for GT4 but haven't tried it on the PC yet. My 'PC' is just a laptop and hasn't got the processor and graphics capability for these high end sims so will need to get a proper desktop later. Actually, much later judging how light my wallet's feeling lately.

    The squash ball sounds like a good idea. Any tricks on keeping it in place or just wedge it in?
    Take the long way home....

    - 306 gti6

  25. #25
    Fellow Frogger! Cubits's Avatar
    Join Date
    Jan 2004
    Location
    Brisbane
    Posts
    555

    Default

    It requires removal of the springs, and fitting inside the pedal-box. It's somewhat of an "illegal" mod wrt warranties, but frankly i couldn't care less about that.
    1987 205 GTI - Graphite Grey - 206k km's
    1988 MR2 Supercharger - Mica Blue - 114k km's

Page 1 of 2 12 Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •